Albion Primary School

Computing

Computing

Subject intent statement:

Intent Statement

A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.

Aims

The national curriculum for computing aims to ensure that all pupils:

  • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
  • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • are responsible, competent, confident and creative users of information and communication technology.

Implementation

 Key stage 1

Pupils are taught to:

  • understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
  • create and debug simple programs
  • use logical reasoning to predict the behaviour of simple programs
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • recognise common uses of information technology beyond school use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

Key stage 2

Pupils are taught to:

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

Computing at Albion Primary School

At Albion Primary School, we strongly believe in preparing our children for their future, the use of technology to support their learning is an important part of this.  Children are taught using a range of well-known software one can find in Google Suite as well as a range of online resources such as Espresso and Scratch. Through teaching Computing, we equip children to participate in a rapidly changing world where work and leisure activities are increasingly transformed by technology. We enable them to find, explore, analyse, exchange, present and publish information. We also focus on developing the skills necessary for children to be able to use information in an evaluative and safe way. Computing skills are a major factor in enabling children to be confident, creative and independent learners.

A boy staring at the interactive whiteboard

The national curriculum for computing has four main aims to ensure that all pupils:

  • Can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation.
  • Can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems.
  • Can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems.
  • Are responsible, competent, confident and creative users of information and communication technology.

This is underpinned by the key aim of producing learners who are confident and effective users of a wide range of both software and hardware.

 At Albion, curriculum coverage and progression are planned through a series of different units which build upon each other year on year.  Lessons follow the ‘Rising Stars Switched on Computing’ scheme of work which are often richly linked to engaging contexts in other subjects and topics. Rising Stars Switched on Computing also provides six units per year group and are then broken down into weekly differentiated sessions.  Children are able to apply and enhance their skills during their weekly Computing sessions.

Every class in KS1 and KS2 has a trolley of iPads, laptops or newly purchased touch screen chrome books meaning each child has access to a device at one given time. Having this amount of devices and within each class also ensures that all year groups have the opportunity to use a range of devices and programs for many purposes across the wider curriculum, as well as in discrete computing lessons. Employing cross-curricular links motivates pupils and supports them to make connections and remember the steps they have been taught.

Each child has access to the internet (if permission is given) and is taught how to use it appropriately and safely alongside how search engines and websites operate. Internet safety is taught regularly at an age appropriate level and forms the basis of all Computing learning. Children are also taught about vocabulary linked to computing and key skills for life including touch typing. Computing is also cross-curricular, progressing children's learning in all areas of the curriculum.

Albion has invested in Shape Robotics, giving the children the opportunity to use computational thinking and creativity to solve and debug problems in their future digital world. Seeing their programming skills effect a real life robot rather than just on the screen gives the child more of a concrete understanding of how this can affect the world and brings their program to life.

Take a look at an example of Albion children using Shape Robotics.

Impact

By the end of each key stage, pupils are expected to know, apply and understand the matters, skills and processes specified in the relevant programme of study. At Albion we use summative assessment (based on the objectives in the 2014 National Curriculum)

Each year group has specific assessment goals for the year which cover Information Technology, Computer science and Digital literacy skills. The quality of the children’s learning is evident through Subject leader monitoring, Displays and use of an evidence folder on the school’s computers. Teachers and pupils will save work into this folder to demonstrate the coverage of skills across lessons and topics. Each term the Teachers are able to assess each pupil across the assessment goals set for that computing theme and then at the end of year they will be given an overall judgement of the progress they have made in computing.

FREE Albions iPhone & Android App